Weapons, clothing and gameplay balance

Tales of Quahnarren: Beyond the Morning Mountains

As I continue writing and illustrating my gamebook, which is now at over 50,000 words, I’ve been considering the use of weapons in conjunction with the initial player statistics (most of which are set at specific values, rather than determined by dice rolls) and my desire to allow players to customise, personalise and upgrade their character by adding new items and equipment.
After considerable thought I’ve finally decided to incorporate both one- and two-handed weapons into my gameplay and fighting mechanics, eventually realising that it is a sensible and realistic addition that doesn’t over-complicate the simple system I favour for a gamebook adventure. I’ve now added short swords, which can be used as a one-handed option with an additional shield (providing an armour bonus) together with a two-handed option, utilising a long sword without a shield (providing an expertise bonus). Both options give a choice between attack and defense bonuses, which is more of a general preference for individuals to play and shape their character in a style or approach they prefer.
This then affects gameplay balance, as any two players may have very different characters depending on what bonuses they have added to the initial player stats. I now have to be very aware of the lowest and highest levels of bonuses available within the adventure at any point, so that all of the enemy encounters are set at a fair, yet challenging difficulty for any player. Most of the items with bonuses are reasonably expensive, so financial management is an important issue for players to consider when contemplating new purchases.
Every weapon or personal item that is found or is available for purchase during your adventure is given a short description detailing its construction, features and style, providing information for players who like to clothe and equip their game characters in specific ways. So, if you desire to attire your character in clothes of a certain colour, fabric or style, the Tales of Quahnarren series will be a favourite shopping destination!

35,000 adventurous words written

Remnants_strip

Good progress is being made in writing my gamebook adventure Beyond the Morning Mountains. Numerous improvements have been implemented to my original structure and many of the general gameplay ideas, the battle system has undergone further adjustment, and a new gambling dice game has been devised. Above is a sneak peek at part of a new illustration from the forests of Quahnarren and many other images are in various stages of design and completion. Plenty more work to do though …

Great statues and sacred trees

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New content has been added to the Landmarks and Locations section, detailing two new significant areas of interest across Quahnarren. These new illustrations are supported by descriptions of their history and importance, which also expands on the early beginnings of Quahreni culture and the ancient Guahn nation.

The adventure begins

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Tales of Quahnarren is a long-term work in progress and will continue to naturally evolve as new ideas and developments become part of this fantasy world-building project.
This site has been created to bring together all the various components into one themed place, as previously new content was only featured on the Art of Rylee blog, which was not dedicated to the project itself. Initially posted is all of the currently existing content, together with some new creature and spirit descriptions, notes on the history of Quahnarren, plus a detailed map showing major features of the landmass and all of the significant human settlements.
Enjoy the site and forever keep your imagination active!