An important milestone

Apologies for the recent lack of updates – problematic health issues and computer failures have slowed or completely prevented any major progress during the second half of the year. However, I have recently written a sizeable amount of sections and finished some new art – and have finally arrived at Liust’s outskirts, where all pathways join before entering the coastal town. I’ll now begin a review of the draft text, editing and/or rewriting sections and testing the overall gameplay to ensure that there are no major mistakes. After that process is complete, I’ll then write the book’s conclusion, which is likely to consist of 200-300 sections, if I follow my plan.

Can you locate the WILD HEART PENDANT or the BLACKDAWN SHIELD?
Both of these unique items will provide assistance to an adventurer in need.

BtMM Volume Two progress

Although I’m still slowed by frequent periods of ill health, steady progress continues to be made on Volume Two of Beyond the Morning Mountains. I’ve currently written just over 122,000 words, and anticipate that this concluding book will likely feature 200k+ words / 1200+ sections when complete.

This is a sizeable increase over Volume One, partly due to my desire to expand the amount of available content for any single playthrough, and partly because the first book ends before the full adventure has reached its halfway point. The city of Balquis was simply a natural stopping point during the journey, as not long after travelling south from there players will have multiple directions to choose from, making it impossible to neatly break the complete adventure anywhere substantially closer to an even divide in travel distance.

The above image shows part of a flowchart for an encounter sequence in Volume Two. I create these diagrams for sections that contain a lot of choices linked to items, prior knowledge or other character-specific conditions. If I don’t sketch such sequences out carefully I can’t ensure that everything is correct once such complexity is involved.

Doing this also helps me to identify where efficiencies can be made regarding the total use of sections, and to note where it’s necessary to detail specific information for players who’ve triggered a situational variation. They look a little like an electrical diagram, as they often flow oddly across the page, especially when sections need to link to others not nearby, so I use either indirect lines or many different symbols.