A more affordable, black & white edition of Volume One is now available to purchase. This softcover book features exactly the same content as the full-colour version, and is also the same 6″ x 9″ Trade Paperback size. You can see from the images above (taken outside in the garden) that all of the colour maps and illustrations have been suitably adjusted to match the specific requirements of mono printing – I’m happy with how they present here, and know that this cheaper version of the book will please many who wish to play the adventure with a printed copy.
Your opportunity to grab an EXCLUSIVE pdf version of Volume One of Beyond the Morning Mountains is now finally here. This first volume in your long and arduous adventure across Quahnarren has just been launched as a Kickstarter-exclusive pdf featuring special BONUS TOKENS that will enhance your playing experience – and ONLY ever be available during this campaign.
If you have ever desired to individually shape, contribute to, or personally feature in a gamebook, NOW is the time to get involved and support this project. Reward opportunities will allow you to provide feedback of your journey in return for a RARE ITEM to be used within further adventures; or to name and/or have a character created in your likeness (strictly limited availability) in Volume Two of Beyond the Morning Mountains.
Head over to the project page at Kickstarter to pledge your support and join the adventure!
My first Tales of Quahnarren gamebook has now been written. Volume One of Beyond the Morning Mountains consists of 1000 sections and over 145,000 words, growing from what was originally planned as a ‘large’ project to an absolute behemoth – and it’s only half of the full adventure!
From the initial conception for a gamebook series, I was always prepared to simply write what I wanted, without technical or creative constraints hampering my ideas or plot lines. Volume One has steadfastly refused to be hobbled or simplified, repeatedly increasing in scope and detail as the writing process continued to evolve naturally. I’m really pleased with the construction of the finished text, as the opportunities for exploring this ancient land of Quahnarren are plentiful, engaging and often brutally dangerous.
Now I just have to complete the proofreading, editing and play testing; illustrate the remaining colour images; renumber all the sections; finish setting the page layout; create the hyperlinks for the pdf version; and check, check, check again. So, only a few more tasks before completion …
Volume One of Beyond the Morning Mountains has recently passed 100,000 words! There’s been plenty of good progress as this first part of your journey to Liust nears completion; including a few new illustrations (preview of the dangerous Bathouk shown) and the creation of a new wrap-around cover design for this ongoing gamebook series. My revised word count of 110,000 is also likely to be exceeded before the end of Volume One, so there really is a wealth of included content – and therefore gameplay options – for all Quahnarren adventurers to discover.
A preview teaser showing some of the recently completed illustrations for Volume One of my Beyond the Morning Mountains gamebook. I’ve decided to increase the amount of full-page images in the book (hopefully around 35), so there’s many more scenes still to capture.
Due to a not entirely unexpected excess of written content (currently at around 80,000 words) I’ve decided to split the Beyond the Morning Mountains adventure into two volumes. Book 1 will take you from your home north-west of Ustahm down to Balquis, where you can extensively explore this large major city, meeting many of the beggars, thiefs, tradespersons and fellow travellers that this unique city has to offer. Book 2 will then continue your journey over the Morning Mountains to your final destination of Liust; a tough four-day journey across some of the most spectacular scenery available in Quahnarren.
Each book is expected to consist of approximately 800 sections (100,000+ words), with the first book scheduled for release in late 2015, and the second to follow in 2016.