The creation of content for Volume Two of Beyond the Morning Mountains continues, although my current progress isn’t as advanced as I would wish it to be at this time. Despite this frustration, I’m really happy with the quality of the new material – both written and visual – and feel that I’m producing a lot of entertaining gamebook content.
There are two exciting additions to Volume Two. I’ve now increased the frequency and significance of the RARE ITEMS – both existing and new items created for the second volume, offering even more player options and adding extra replay value for the keen adventurer. I’ve also added TASKS. These are single or multi-part activities requiring you to search for hidden items, travel to a particular location or perform a series of actions to trigger a favourable event. Successfully completed TASKS offer a range of bonuses and add increased purpose to your journey.
Above is a preview of a completed illustration of a peculiar middle-aged man named Tulland, and below is a small preview of the map created for the village of Baylorn, which may be the first settlement you visit after leaving Balquis. There will be plenty of new maps in the second book – each one drawn with a different technique to maintain the diverse visual style of my artwork in this series.
With 2017 now well under way I thought it was time to post an update on what’s happening with development of Volume Two of Beyond the Morning Mountains.
The planning process for this second book has been significantly more complex than that of the first, as I am now incorporating all of the found or bought items from Volume One that will be of use and/or importance at some point during the second part of your adventure. This also includes the existing and new RARE items, which will play a much larger role in Volume Two, and offer some unique gameplay options for those carrying specific items in certain places, and for particular encounters. I’ve created the five new RARE items (and illustrated two of them – see the preview below) and am constantly adding further gameplay features around them to make their optional inclusion fully worthwhile.
Volume Two will be quite different to Volume One, especially due to its extensive forest and mountain environments – where many and varied unseen dangers lurk – and also owing to the changeable weather found within this part of Quahnarren. Most players will be tested during their adventure, suffering serious health loss and finding themselves caught in difficult circumstances, and I expect that it should be rather challenging at times!
I’ve added a number of new creatures, monsters and spirits to Volume Two, and some of those listed in Volume One‘s Creature Compendium, that never actually made an appearance, will now emerge from the wilds to make your journey increasingly demanding. I’m currently intending to illustrate everything in the expanded Creature Compendium for Volume Two, however, this will add quite a bit of work to the schedule, so I’ll see if that’s still an achievable aim later on this year.
Below are previews of three new section illustrations, including the agile and aggressive Elluanxa spider, and the two-headed Ghubben (which has already been added to this site’s Creatures page).
I’ve recently completed the design and layout for the town of Liust; your desired destination on the south-eastern coastline. An article describing the history of, and places of interest within this seaside settlement will be included alongside this map in the bonus pages following the adventure. Here’s a small preview of the map:
Also, I added two new items to different sections of the site not too long ago.
The Great Gathering of Principled People (Major Events page) describes how a rise in civil disobedience and minor disturbances led to Quahnarren’s current system of governance, and the establishment and selection of the seven Wardens that uphold the nation’s laws. The following map showing the geographical areas of responsibility will also feature in the back of Volume Two, together with an article describing these seven Wardens and individual portrait illustrations of each person. Warden Durvanne of the south-western area is shown below.
And, within the ‘Beyond the Morning Mountains’ gamebook page you’ll now find a ToQ Battle Process tab, which is a full ‘how to play’ example showing an encounter between the fearsome Makkhra (the cover star of Volume One) and myself. I’ve added this visual guide to show the Battle Process in full and to further explain the flow of my system. This isn’t something I’d ever desired to include within the book, but this website allows the opportunity to easily add such a detailed example, illustrating how to correctly use a Battle Box and the Momentum Sequence.
I’ll be posting many more illustration previews during 2017, and will also detail anything that I believe may be of interest as I continue to write and illustrate this second gamebook. If you have any requests for specific information or simply wish to share your thoughts, please add a reply to this post or send me an email via the address listed in the About tab.
As 2015 comes to a close, progress continues on Volume One of Beyond the Morning Mountains and its upcoming release is within sight! All writing is complete, the time-consuming editing and checking process is now done, and plenty of illustrations have been finished.
Above you can see a partial preview of a few new illustrations. The total of images to feature in Volume One has continued to rise throughout the development period as I balance the overall book and provide the level of visual content that I believe the project demands. As of now, the book will feature a total of 45 full-page illustrations – a significant increase over my initial aim of just 25!
Volume One of Beyond the Morning Mountains has recently passed 100,000 words! There’s been plenty of good progress as this first part of your journey to Liust nears completion; including a few new illustrations (preview of the dangerous Bathouk shown) and the creation of a new wrap-around cover design for this ongoing gamebook series. My revised word count of 110,000 is also likely to be exceeded before the end of Volume One, so there really is a wealth of included content – and therefore gameplay options – for all Quahnarren adventurers to discover.
A preview teaser showing some of the recently completed illustrations for Volume One of my Beyond the Morning Mountains gamebook. I’ve decided to increase the amount of full-page images in the book (hopefully around 35), so there’s many more scenes still to capture.
A new Objects and Artefacts section has recently been added to the site, featuring brief illustrated articles detailing some of the unique items to be found within the world of Quahnarren. This page will be regularly updated with further new pieces as they are completed, and will eventually contain a wealth of information regarding the daily lives of the Quahneri people, their possessions, customs and personal beliefs.