My first Tales of Quahnarren gamebook has now been written. Volume One of Beyond the Morning Mountains consists of 1000 sections and over 145,000 words, growing from what was originally planned as a ‘large’ project to an absolute behemoth – and it’s only half of the full adventure!
From the initial conception for a gamebook series, I was always prepared to simply write what I wanted, without technical or creative constraints hampering my ideas or plot lines. Volume One has steadfastly refused to be hobbled or simplified, repeatedly increasing in scope and detail as the writing process continued to evolve naturally. I’m really pleased with the construction of the finished text, as the opportunities for exploring this ancient land of Quahnarren are plentiful, engaging and often brutally dangerous.
Now I just have to complete the proofreading, editing and play testing; illustrate the remaining colour images; renumber all the sections; finish setting the page layout; create the hyperlinks for the pdf version; and check, check, check again. So, only a few more tasks before completion …
Due to a not entirely unexpected excess of written content (currently at around 80,000 words) I’ve decided to split the Beyond the Morning Mountains adventure into two volumes. Book 1 will take you from your home north-west of Ustahm down to Balquis, where you can extensively explore this large major city, meeting many of the beggars, thiefs, tradespersons and fellow travellers that this unique city has to offer. Book 2 will then continue your journey over the Morning Mountains to your final destination of Liust; a tough four-day journey across some of the most spectacular scenery available in Quahnarren.
Each book is expected to consist of approximately 800 sections (100,000+ words), with the first book scheduled for release in late 2015, and the second to follow in 2016.