My first Tales of Quahnarren gamebook has now been written. Volume One of Beyond the Morning Mountains consists of 1000 sections and over 145,000 words, growing from what was originally planned as a ‘large’ project to an absolute behemoth – and it’s only half of the full adventure!
From the initial conception for a gamebook series, I was always prepared to simply write what I wanted, without technical or creative constraints hampering my ideas or plot lines. Volume One has steadfastly refused to be hobbled or simplified, repeatedly increasing in scope and detail as the writing process continued to evolve naturally. I’m really pleased with the construction of the finished text, as the opportunities for exploring this ancient land of Quahnarren are plentiful, engaging and often brutally dangerous.
Now I just have to complete the proofreading, editing and play testing; illustrate the remaining colour images; renumber all the sections; finish setting the page layout; create the hyperlinks for the pdf version; and check, check, check again. So, only a few more tasks before completion …
Volume One of Beyond the Morning Mountains has recently passed 100,000 words! There’s been plenty of good progress as this first part of your journey to Liust nears completion; including a few new illustrations (preview of the dangerous Bathouk shown) and the creation of a new wrap-around cover design for this ongoing gamebook series. My revised word count of 110,000 is also likely to be exceeded before the end of Volume One, so there really is a wealth of included content – and therefore gameplay options – for all Quahnarren adventurers to discover.
A preview teaser showing some of the recently completed illustrations for Volume One of my Beyond the Morning Mountains gamebook. I’ve decided to increase the amount of full-page images in the book (hopefully around 35), so there’s many more scenes still to capture.
Progress on the Beyond the Morning Mountains gamebook continues to go very well, including the recent creation and design of a Creature Compendium insert, which details all of the creatures, monsters and spirits that the player may encounter during the first volume of their journey south – including many new adversaries not already featured on this site. I’ve also been busily writing some of the bonus material and completing numerous new illustrations (which I’ll likely preview here sometime soon) and have also started the final page layout, which includes a few adjustments from the original formatting as previously seen in the free preview edition released earlier this year.
New content has been added to the Landmarks and Locations section, detailing two new significant areas of interest across Quahnarren. These new illustrations are supported by descriptions of their history and importance, which also expands on the early beginnings of Quahneri culture and the ancient Guahn nation.
Tales of Quahnarren is a long-term work in progress and will continue to naturally evolve as new ideas and developments become part of this fantasy world-building project.
This site has been created to bring together all of the various components into one themed place, as previously new content was only featured on my blog, which was not dedicated to the project itself. Initially posted is all of the currently existing content, together with some new creature and spirit descriptions, notes on the history of Quahnarren, plus a detailed map showing major features of the landmass and all of the significant human settlements.
Enjoy the site and forever keep your imagination active!